Important Notice: Things are going a little too well for Rushdown, so I'm switching from a 43322 statblock to a 32211 statblock - expect a lot more setbacks!

Begin a Session

Rushdown has just taken down the gang leader who was targeting him, and found out Minami have a job for him.

50/50(49)Yes 11 - Miwako returns to MinamiThe Starforged/Campaign Rushdown/Clocks/11 - Miwako returns to Minami.md → 3/4 11 - Miwako returns to Minamiresolved
Likely(49)Yes 10 - Satonaka ReturnThe Starforged/Campaign Rushdown/Clocks/10 - Satonaka Return.md → 3/4 10 - Satonaka Returnresolved
Likely(43)Yes Ascendancy scouts arrive in AshitabaThe Starforged/Campaign Rushdown/Clocks/Ascendancy scouts arrive in Ashitaba.md → 0/1

Begin a Session(33)Seemingly unrelated situations are shown to be connected

"Sir, we have arrived in the Ashitaba sector."

"Excellent, check in with our contacts in Minami, Gallows and Tranquilo."

"That would be Given Name(3)Alexis Family Name(6)Wade on Minami, Callsign(7)Basilisk on Gallows, and Bigmouth on Tranquilo. I'll arrange a courier right away."

"Tell them that we'll pay double for actionable information on the Red Suns."

"Yes, sir. Will there be anything else?"

"No, we need to find out what's been going on since our last team was here before we come up with a plan of attack. The last thing we want is the Red Suns realizing Satonaka are back before we get the drop on them."

Momentum:7 → 8


"Minami, under the new leadership of the Board, are trying to negotiate a peaceful resolution with the Resistance," says Gray. They are in her new Minami office, with Wynne Barrow also in attendance. "They are returning the Spider as a sign of goodwill. They want us to handle the prisoner transfer."

"Are they expecting trouble?" asks Rushdown.

"No, they're just being cautious. Their ships have been lured into traps and ambushed several times by the Resistance, so they're not taking any chances."

"Ok, that's all I need to know." He takes out his black iron dagger. "I vow to hand the Spider safely over to the Resistance."

Swear an Iron Vow(Heart)3 vs 3|6 Momentum:2 → 4 Connection Gray +1 (4/10) bonds +1 (1/10)

16 - Prisoner Handover


Later, the prisoner and his ship are safely on the brig and the ship sets off for the meeting point.

Set a Course(Supply)8 vs 2|8

When they arrive, the Resistance ship is locked in combat with two pirate vessels. The Seventh Sun moves in to assist.

Compel(Iron)7 vs 5|10 Momentum:4 → 5

The pirates hail the Seventh Sun. "There's a bounty on that ship, this is legitimate business."

"The bounty is frozen; there's a ceasefire in effect."

"Bullshit." The ship cuts communication and resumes firing at the Resistance ship.

Enter the Fray(Edge)6 vs 10|2

16 - Pirates

The Seventh Sun takes careful aim at the two pirate ships and fires the main cannon.

Strike(Edge)8 vs 4|9 16 - Pirates +2 (6/10)

The cannon blasts one ship to pieces.

Combat Action(9)Change weapons or tactics

The other ship starts dropping mines in the Seventh Sun's path as the larger ship pursues it. They try to weave through the mines and hit the ship.

Clash(Edge)5 vs 5|1 16 - Pirates +1 (9/10)

The Seventh Sun hits the other ship, but runs afoul of one of its mines.

Flagship / Integrity:5 → 3 Withstand Damage(Flagship / Integrity)6 vs 3|7 Momentum:5 → 4 Flagship / Integrity:3 → 4

"We've taken out their e-drive, they can't get away, says Eyeball."

"Focus on avoiding the mines," says Rushdown.

React Under Fire(Edge)4 vs 1|7

They avoid the rest of the mines, but this gives the smaller ship an opportunity to pull away from them.

"We're clear," says Eyeball.

"Fire!" says Rushdown.

Clash(Edge)8 vs 9|9match

Using Crew Commander to make this a Weak Hit

16 - Pirates +1 (10/10)

The smaller ship takes another hit, but its luck holds out - it continues to pull away from the Seventh Sun.

16 - Pirates Escape(0/The Starforged/Campaign Rushdown/Clocks/16 - Pirates Escape.md)

"Keep up the pressure!" Rushdown yells.

Clash(Edge)3 vs 9|5

The pirates continue speeding away - they are heading towards an asteroid field where the Seventh Sun will be too big to follow them.

16 - Pirates EscapeThe Starforged/Campaign Rushdown/Clocks/16 - Pirates Escape.md → 0/1

Clash(Edge)8 vs 5|4 Take Decisive Action(track)16 vs 10|3 Momentum:4 → 5 16 - Prisoner Handover +1 (3/10) 16 - Pirates Escaperesolved

Finally, the pirates' luck is at an end, and they get nailed by the main cannon and explode. The Resistance ship hails the Seventh Sun. "Thanks, things were looking grim back there. This isn't the spot for the handover, just making sure this isn't a Minami trap. Sending you the coordinates for the handover." They send a set of coordinates then blink out into FTL.

Rushdown orders the crew to get ready to jump.

16 - Journey to handoff point

Undertake an Expedition(Wits)8 vs 1|2 16 - Journey to handoff point +1 (3/10)

Outlands(28)Planet
Planetary Class(44)Ice World
Outlands(77)Orbital settlement
Outlands(40)Hundreds
Settlement Projects(18)Energy
Settlement Projects(33)Expansion
Sample Names(19)Thule

They come out of warp near an ice planet named Thule. There's a mid-sized orbital settlement around the planet, and Rushdown takes the ship in for repairs.

Repair(Supply)10 vs 7|8

Flagship / Integrity:4 → 5

Despite the size of the ship, the tecnicians are able to repair the damage caused by the mines. Rushdown continues on with his journey.

Undertake an Expedition(Wits)5 vs 1|7 16 - Journey to handoff point +1 (6/10) Momentum:5 → 3

They slip out of FTL in deep space. Rushdown realizes how much time they lost when they stopped for repairs. They push on.

Undertake an Expedition(Wits)4 vs 4|6

Using Navigator to make this a Strong Hit.

16 - Journey to handoff point +1 (9/10)

They come out in deep space once again.

Finish an Expedition(track)16 vs 9|10 16 - Journey to handoff pointcompleted 16 - Piratescompleted 16 - Prisoner Handover +1 (6/10)

Descriptor(59)Isolated Focus(100)Wreckage

Outlands(84)Turbulent gravitational wave

"Sir, the Resistance ship is here, but it's completely wrecked - something tore it apart," says Eyeball.

"Any idea what did this?" replies Rushdown.

"Some kind of gravity wave is orbiting the local star - it looks like their ship took the full brunt of it."

"Are we in danger?"

"Only if we stay here longer than we have to - it seems like it completes a full orbit every ten days, we have a day and a half until it completes its orbit and hits us."

"Understood," says Rushdown. "Patch me through to the Spider."

"I'm here," says the Spider.

"Your rescue ship has been destroyed by a gravity wave. Where can we drop you?"

Location(11)Planetside
Settlement Name(100)Wreck Name tags(3)Depot

"Destroyed? Were there any survivors?"

"No life signs."

"Damn. Take me to Wreck Depot, it's a mining outpost near here. There's a bar there that the Resistance uses."

"Understood," says Rushdown. He plots a course for Wreck Depot and they jump.

16 - Wreck Depot

Undertake an Expedition(Wits)4 vs 6|4

Using Navigator to make this a Strong Hit

16 - Wreck Depot +1 (3/10)

Outlands(65)Debris field: Frozen asteroids

They slide out of warp into a large ice field - frozen ice asteroids surround them in all directions. The crew prepare for the next jump.

Undertake an Expedition(Wits)4 vs 6|9

Using Crew Commander to make this a weak hit.

16 - Wreck Depot +1 (6/10)

Outlands(44)Derelict
Location(39)Planetside
Planetside(17)Starship

Spaceborne Peril(96)Unsettling sounds or disturbances

"Sir, there's a ship on a nearby planet. It's broadcasting something," says Eyeball.

"Patch it through," says Rushdown.

The ship is broadcasting the sound of shuffling, as if someone is stumbling about with the mic turned on.

"Hello? Is someone there?" says Rushdown. There's a low moan and the shuffling intensifies. There's the sound of something scrambling at a terminal, and then the broadcast shuts off.

"Should we investigate?" says Strongarm.

"Maybe later, we have a mission to attend to," says Rushdown. The crew prepares for the next jump.

Undertake an Expedition(Wits)4 vs 1|10 16 - Wreck Depot +1 (9/10)

Outlands(13)Stellar Object
Stellar Object(48)Blazing blue star

Spaceborne Peril(16)Energy storm looms

They come out of warp around an unremarkable blue star. "Sir, there's some kind of energy storm brewing," says Eyeball.

"Are we in its path?" replies Rushdown.

"It's heading right for us."

"Will it reach us before the drives recharge? Can we avoid it?"

Is it a danger to the ship? 50/50(38)Yes

"We can try to outrun it, but it's risky."

"Try it anyway."

Face Danger(Edge)4 vs 5|3 Momentum:3 → 2

They manage to avoid the storm, but they have to divert power from the edrive to the thrusters meaning their next FTL jump is delayed.

Finish an Expedition(track)16 vs 9|2 16 - Wreck Depotcompleted 16 - Prisoner Handover +1 (9/10)

They come out of FTL at Wreck Depot, and Rushdown and Spider head down to the surface in a shuttle. Spider leads Rushdown to the Resistance bar. They head to the barman and Spider says "It's me, let me in the back."

"Can't, there's a bounty hunter here," says the barman, indicating a man sitting in a corner booth. "If I open up the back, he'll know."

"I'll talk to him," says Rushdown. He heads over to the bounty hunter's table and sits down across from him. "Seems you haven't seen the news. There's a ceasefire, bounties are cancelled."

"Oh yeah? Says who?"

"Rushdown, Red Suns. I need you to get out of here."

"And leave without my score? I don't think so."

"I told you, there ain't no score. I've had a very long trip to get here. My patience is running pretty thin. Last chance to get out before I throw you out."

Compel(Iron)4 vs 4|1

The bounty hunter sizes up Rushdown, and decides not to try it.

"Ok, fine, I'll leave. But if I find out you're bluffing, you're going to owe me the credits for the bounty I'm giving up." The bounty hunter stands up and walks out the door. Rushdown returns to the bar.

"Can we do the handover now?" asks Rushdown. The barman pushes a button under the counter, and a secret door pops open. Spider enters and Rushdown follows. They're greeted by several gun barrels pointed at them.

"Easy, lads, it's me," says Spider.

"Spider?" says one of the people pointing guns. "You were supposed to meet with the Starship Name(74)Shattered Siege ."

"The Shattered Siege was destroyed by a spatial anomaly, no survivors."

The people in the room lower their guns. There's a moment of silence as they take in the news about the lost ship.

"So, what now?" says Rushdown.

Fulfill Your Vow(track)16 vs 9|6 16 - Prisoner Handovercompleted Connection Gray +1 (5/10)

"Go back to Minami. The peace talks will continue," says Spider.

Rushdown heads back to the Seventh Sun. The crew seem stressed - he pushed them pretty hard on that last mission. He sets a course for Tranquilo.


End a Session Momentum:2 → 3

That expedition was agonizingly slow, so I'm going back to 43322 for the next one