Begin a Session

Johnny has just cleared out a crypt of the undead, but the client isn't satisfied - Johnny must go down the trapdoor and clear out the second level.


Johnny opens the trapdoor and heads down the spiral staircase inside.

1 = crypt, 2 = sewer, 3 = smuggler's path, 4 = gang hideout, 5 = cave, 6 = ruin 1d64

He comes out at a locked door. The door doesn't seem too sturdy, he could probably kick it down.

Face Danger(Iron)9 vs 1|1match

He kicks it clean off its hinges. He finds himself inside some kind of storeroom - boxes and crates are piled up from floor to ceiling. The place seems like it was used recently.

06 - Second Floor Expedition

Undertake an Expedition(Edge)4 vs 5|9

Using my Navigator ability to make this a Strong Hit.

06 - Second Floor Expedition +1 (3/10)

Johnny steps through the door at the far end of the room. He enters into a hallway with two other doors leading off it. He tries the first door.

Undertake an Expedition(Edge)4 vs 10|9

Johnny enters a barracks of some kind. Lines of bunk beds fill the room. Two men are sharing a pipe at the far end of the room. They look at him, and then at each other, then back at him. They pull out their cutlasses and advance on Johnny. Johnny, cutlass in hand, advances on the men.

Enter the Fray(Iron)6 vs 1|10
06 - Gang Members

Johnny slashes at one of the men.

Strike(Iron)10 vs 8|3 06 - Gang Members +2 (4/10)

Johnny stabs the man in the chest, and he falls to the ground. Johnny isn't sure what's in the pipe, but the men seem confused and sluggish. He goes for the other man.

Strike(Iron)10 vs 3|9 06 - Gang Members +2 (8/10)

Before he can react, Johnny slashes his neck and he joins his companion on the floor.

Take Decisive Action(track)6 vs 8|3

Choosing 'Marked for Vengence'

06 - Gang Memberscompleted 05 - Clear out the crypt +1 (7/10)

Johnny goes back to the hallway and checks the next door.

Undertake an Expedition(Edge)4 vs 5|2 06 - Second Floor Expedition +1 (6/10)

Johnny enters, and finds some kind of lab - whoever these people are, they're mixing some kind of crystals with a strange purple plant. There are bags of purple dust at one end of the room. Johnny continues through abother door.

Undertake an Expedition(Edge)5 vs 10|10match

He enters an office. A large man, covered in tattoos, is sitting behind a desk.

"Who the fuck are you? Where are the guards?" he says.

"I could ask you the same thing," says Johnny.

The man picks up a wooden club with nails stuck through it and jumps over the table, rushing at Johnny, who gets ready with his cutlass.

Enter the Fray(Iron)9 vs 4|10

06 - Big Man

Johnny, not liking the look of the club, swings at the man's right arm.

Strike(Iron)10 vs 5|3 06 - Big Man +2 (2/10)

He hits the man in the bicep. He curses, but keeps hold of the club. Johnny kicks the man in the chest, hoping to send him back into the table.

Strike(Iron)10 vs 4|9 06 - Big Man +2 (4/10)

The kick lands, and the man is sent reeling back into the desk, hitting his ribs on the edge of the desk. He grunts. Johnny moves in while the man is off balance.

Strike(Iron)9 vs 5|8 06 - Big Man +2 (6/10)

Johnny slashes the man across the back, creating a large gash. The man is barely able to defend himself against the onslaught and is holding himself up on the desk. Johnny aims a knee at the man's head.

Strike(Iron)9 vs 1|10 06 - Big Man +2 (8/10)

Johnny's knee lands in the man's chest, and he grunts in pain once again. He pushes Johnny away, and Johnny trips and falls backwards. The man approaches, club raised.

Clash(Iron)8 vs 5|9 06 - Big Man +1 (9/10) Pay the Price(77)You are harmed

Health:4 → 2 Endure Harm(Iron)6 vs 4|4match Health:2 → 3

The club comes down and hits Johnny in the leg. Johnny curses and stabs at the man's legs. The man raises the club for another attack.

Clash(Iron)10 vs 1|6 06 - Big Man +1 (10/10)

Johnny rolls out of the way of the next club swing and slashes at the man's leg with his cutlass.

Take Decisive Action(track)6 vs 10|4 06 - Big Mancompleted 05 - Clear out the crypt +1 (8/10)

The man goes down and Johnny stabs him in the side of the chest. He stops moving. Johnny keeps searching the lair.

Undertake an Expedition(Edge)9 vs 2|2match 06 - Second Floor Expedition +1 (9/10)

Johnny comes to another door. He hears running water on the other side.

Finish an Expedition(track)6 vs 9|2 06 - Second Floor Expeditioncompleted 05 - Clear out the crypt +1 (9/10)

He opens the door - it leads to the sewer. He leaves the door open. He heads back to the trapdoor, and back to the client, Horatio Blake.

Fulfill Your Vow(track)5 vs 9|10 05 - Clear out the cryptcompleted quests +2 (1/10)

Woo, out of XP debt, and I never even used the ship so I could have just waited.

"I came across some kind of gang hideout down there, but I managed to clear it out. It comes out in the sewers, though. I can't clear out any further without clearing the whole undercity."

"You what? A gang hideout?"

"Yeah, that's what you asked for, right?"

"No! I said skeletons, I don't want to get mixed up with any gangs."

"Well I'd keep that trapdoor locked then, because when their mates show up they're going to be able to follow the trail right to your basement."

"This is bad. This is really bad. I need to get out of town, quickly."

"I have a ship, if you're looking to charter one."

"No, I have a cousin, he owes me a favor. I need to get moving."

"Of course. Good luck."

Johnny leaves the house, and heads to the Ikoban Adventurer's Guild to report the job as complete.

"So, your first job as a guild master was a success?" asks the Ogre.

"It got a bit complicated," says Johnny.

"It always does."

"The client has to flee for his life."

"That happens from time to time."

"I'm probably going to be hunted by a gang soon."

"This job has a funny habit of making you enemies. What I'm asking is, did you get paid?"

"What? Oh, yeah. Here's your cut."

The Ogre carefully counts out every last penny. "Wonderful," he says, "Pleasure doing business with you."

Connection Ogre +1 (2/10)

Johnny heads into town to find a healer for his wounds. The healer takes one look at his leg and tuts.

Heal(Iron)6 vs 10|9 Momentum:2 → 0 Health:3 → 5

Johnny is used to shipboard patch-up jobs but the healer takes her time to meticulously dress Johnny's wounds. The whole procedure takes much longer than he thought it would.

Johnny heads back to the Three Lillies. He talks to Sticky Joe. "Any jobs come in while I was out?"

"Nope."

"Anyone wanting to join up with the guild?"

"Nope."

"Alright. I'll have an ale, then."


End a Session

06 - Gang Vengence(0/Sundered Isles - Patrocia/Campaign - Johnathan Glass/Clocks/06 - Gang Vengence.md)

Momentum:0 → 1